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The study aimed to assess the feasibility and effectiveness of using Project-Based Learning (PBL) activities with digital storytelling to nurture artistic creativity in primary school students. This research had two primary objectives 1) to develop PBL activities using digital storytelling and 2) to evaluate the achievement and final products of students participating in these activities. This study used the Consensus Assessment Technique (CAT) to evaluate the creativity of artworks across seven dimensions. To validate the credibility of the lesson plan and the final results and receive high-quality evaluations from five experts. Statistical evaluations include dependent t-tests, mean, standard deviation, and results. The results were as follows: 1) the mean score for the lesson plan was 4.80, and 2) the students in the posttest had better creativity levels than those in the pretest. 3) The posttest artworks had better creativity than the pretest artworks. The study aimed to assess the feasibility and effectiveness of using Project-Based Learning (PBL) activities with digital storytelling to nurture artistic creativity in primary school students. This research had two primary objectives 1) to develop PBL activities using digital storytelling and 2) to evaluate the achievement and final products of students participating in these activities. This study used the Consensus Assessment Technique (CAT) to evaluate the creativity of artworks across seven dimensions. To validate the credibility of the lesson plan and the final results and receive high-quality evaluations from five experts. Statistical evaluations include dependent t-tests, mean, standard deviation, and results. The results were as follows: 1) the mean score for the lesson plan was 4.80, and 2) the students in the posttest had better creativity levels than those in the pretest. 3) The posttest artworks had better creativity than the pretest artworks.
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